Development time:
- 1 day (concept art)
- 4 weeks modeling and compositing
A personal project to explore the workflow of using 3D sculpted meshes to create stylized textures
Modeled in 3ds Max, high res detailing done in Mudbox, texturing done in Photoshop and 3D-Coat, scene compositing and material creation in Unreal Engine 4.
Texture Maps used:
- Diffuse
- DET (Roughness/Metallic/Ambient Occlusion/Opacity)
- Emissive
- Normal
- 1 day (concept art)
- 4 weeks modeling and compositing
A personal project to explore the workflow of using 3D sculpted meshes to create stylized textures
Modeled in 3ds Max, high res detailing done in Mudbox, texturing done in Photoshop and 3D-Coat, scene compositing and material creation in Unreal Engine 4.
Texture Maps used:
- Diffuse
- DET (Roughness/Metallic/Ambient Occlusion/Opacity)
- Emissive
- Normal