Character concepts and storyboards for a side-scrolling platformer prototype.
One of the initial pitches for our final capstone project, this game was ultimately rejected, however we had a lot of fun working on the early concepts and prototyping. It was intended to be a light bullet-hell in which the character consumes enemies to gain their abilities, progress through levels, and defeat bosses.
Early go-kart concepts for our second team project (a racing game) when we were still trying to decide on theme.
3 hour explorations of different game pitches