MIDS
Created in 3ds Max and Adobe Photoshop, 48 hours.
Code by Clay Howell
I created both 3D and 2D assets for MIDS, a 1v1 game in which two players control opposing pyramids on a tiled game board and attempt to crush each other. This game was completed over a 48 hour game jam, and was my first time creating objects which would be placed in an actual game, after 1 week of beginning to teach myself how to use 3ds Max. As the prompt was "ancient technology", we chose to use old board games (such as chess) and Ancient Egypt (desert setting, pyramids) as our setting.
The trees, shrubs, grass, and game space were created separately and then placed into the game board, which was then imported as one object into Unity. Only the pyramids were UV unwrapped and painted in Photoshop, the rest of the assets simply had textures applied to the materials. This was due to the difficulty I had with unwrapping the pyramid efficiently, as I was still new to the process of unwrapping, and the limited time scale we had to work with.
2D buttons, directions, and title were created in Adobe Photoshop CC and then imported into Unity and placed. Lighting and specular effects were applied in Unity.
Code by Clay Howell
I created both 3D and 2D assets for MIDS, a 1v1 game in which two players control opposing pyramids on a tiled game board and attempt to crush each other. This game was completed over a 48 hour game jam, and was my first time creating objects which would be placed in an actual game, after 1 week of beginning to teach myself how to use 3ds Max. As the prompt was "ancient technology", we chose to use old board games (such as chess) and Ancient Egypt (desert setting, pyramids) as our setting.
The trees, shrubs, grass, and game space were created separately and then placed into the game board, which was then imported as one object into Unity. Only the pyramids were UV unwrapped and painted in Photoshop, the rest of the assets simply had textures applied to the materials. This was due to the difficulty I had with unwrapping the pyramid efficiently, as I was still new to the process of unwrapping, and the limited time scale we had to work with.
2D buttons, directions, and title were created in Adobe Photoshop CC and then imported into Unity and placed. Lighting and specular effects were applied in Unity.